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Patch 13 is now available

9/15/2022

 
​Outer Wilds and Echoes of the Eye Patch 13 is now available! This is our final planned major patch, so we’ve filled it with lots of polish, bug fixes, and some new features on all platforms. Any future patches will be smaller and focused on specific areas, features, or major bugs. 
Patch 1.1.13 Changes:
​
Gameplay​
  • Significant changes to Starlit Cove level design
  • Playing Echoes of the Eye no longer requires a photographic memory
  • Numerous revisions to visual clues and ship log entries pertaining to "the bottleneck" in Echoes of the Eye
  • Echoes of the Eye's conclusion now significantly less subtle
  • Added a distracting way to exit a certain cove after it's filled with water
  • Moderate revisions to Shrouded Woodlands level design
  • Added a wine cellar to the Endless Canyon
  • Improved public transit between two islands beneath a starry sky
  • Buffed reaction times during certain dark sequences
  • Changes and bug fixes to certain behaviors in the Starlit Cove
  • Fixed a softlock caused by jumping out of a grave
  • Player character no longer gets stuck when walking slowly up or down stairs
  • Ship autopilot now obeys the first law of thermodynamics
  • Cracked down on two violations of the Rule of Quantum Imaging
  • Meditation is now a valid path to quantum enlightenment
  • Improved logic for “Rigidbody,” "Sleep Wake Repeat," and “You'll Never Take Me Alive!” achievements
  • Various fixes for collision meshes hindering player movement
  • Various minor sfx/audio fixes
  • Various minor UI fixes
  • Various minor gameplay fixes

Art & Visuals
  • Improved depiction of a flight trajectory in Echoes of the Eye
  • Added a new mural to a burned building in Echoes of the Eye
  • Removed a mural and added a rug in the Cinder Isles Tower (it really ties the room together)
  • Added and improved narrative-related art to support design changes
  • Improved water traversal VFX in Echoes of the Eye
  • Improved shader and meshes for a technology found in Echoes of the Eye
  • New stair climbing animations in Echoes of the Eye
  • The Party House loft now gets more popular over time
  • An important quantum corpse can no longer be seen changing states
  • Swapped the material on certain plant pots for historical accuracy
  • Improved the presentation of a rooftop easter egg
  • Texture fixes to Hearthian sky shutter satellite
  • Slight lighting improvement on certain types of crystals, ice, and glass across the game
  • Fixes for gaps and seams
  • Rock fixes
  • Various minor visual bug fixes

Tech
  • Added alternative method to reset input bindings, see our Support Page for details
  • Added a calibration screen for the Gamma setting
  • Disable Screen Prompts settings now behaves more as expected
  • Fixes pausing the game catapulting you into the options menu under certain circumstances
  • Fixes HUD markers showing up in the wrong location at less common aspect ratios and resolutions
  • The player should no longer be able to steal an important artifact (it does not, in fact, belong in a museum)
  • Distant versions of planetary bodies should behave more as expected
  • The player should no longer unexpectedly encounter rogue Brittle Hollow fragments
  • Fixes the player getting jostled mid-transit when recalling a ship from a moon
  • Fixes the player waking up in strange places in certain circumstances
  • The player can no longer be seized in conditions that didn’t make sense
  • Extensive input fixes
  • Various UI fixes
  • Minor optimizations across the solar system

Text & Localization
  • Improvements to readability in some languages
  • Fixed text color inconsistencies with certain messages
  • Updates to the credits
  • An easter egg now loads better in some languages
  • Fix for some missing characters in Chinese, Japanese, and Korean
  • Minor text fixes
  • Minor fixes to localizations

PC Only Changes
  • Updated default PS4 controller mappings
  • Added a indicator for unsupported controllers
  • Added a default file for secret settings
  • On the Windows Store version, save files no longer get wiped when switching from Game Pass Windows PC to Cloud-supported platforms (Xbox, etc)
That’s the End of This Update
Thank you all for your bug reports and kind messages! We have updated our support page with solutions and workarounds to some remaining issues. As always, you can reach us via email to report any issues.

Thanks for your support and keep exploring! 
Mobius

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  • Games
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