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Patch 1.0.4 is out!

12/3/2019

 
Hello everyone!  We’ve released a new patch and are very excited to show it to you ::).


Here’s a list of the biggest and most exciting changes:

  • Removed an invisible repelling force that’s no longer necessary ;;)
  • Added menu for gameplay options that can be triggered by looking at the Player Suit in the Ship after the first loop
  • Visually revamped menu UI system
  • Significant performance improvement on PS4, especially the PS4 Pro
  • Changed the clue in the Black Hole Forge (again…)
  • Sound, especially ship impact noises, no longer travels between Dark Bramble areas

Continue reading below if you want to know what else made it in!


Design improvements
  • The Fig backer satellite is now more easily accessible and less frustrating to explore
  • Fuel and oxygen gauges in the ship cockpit now give actual measurements

UI
  • Added tooltips to the gameplay options menu to describe each option
  • Scrollbars across the game now fully scroll from top to bottom
  • Improved dialogue UI to fit text better
  • Asterisks in the ship log are now orange/yellow


Visuals
  • Improved visual effects for a certain sequence in the High Energy Lab
  • The Ash Twin hologram on the Orbital Probe Cannon now has antennae
  • Changed the Ship Log picture for the High Energy Lab mural
  • Improved lighting and added baked ambient occlusion to a certain Nomai area
  • Mesh geometry on the Little Scout now rotates to match the camera direction


Minor fixes & adjustments
  • Fix to the archeologist achievement that allows you to get all ship log facts from Gabbro in later conversations.
  • Fix for not being able to look/rotate while using a Nomai projection pool in zero-g
  • Fixed miscellaneous crash bugs
  • Fixed bug that occasionally makes the geometry of the planet you're on disappear
  • Fixed planet symbols at the Black Hole Forge
  • Fixed lakebed cave lighting bug that occurs when the player enters in a particular way
  • The player can no longer slightly see inside the clouds on Giant's Deep
  • Slate and Hal's auto-conversation triggers now deactivate if you talk to them manually
  • Fixed bug that occasionally vaulted the player upwards while jumping at a certain object
  • Fixed a PS4 crash on the first visit to the backer satellite
  • Fixed a bug where the autopilot tries to direct you towards something that doesn't exist anymore
  • Fixed bug with singularities
That’s the End of This Update

Join us for another development update soon! Have a great week everyone!

Cheers,

Mobius

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