Today we’re taking a quick look at Brittle Hollow’s Volcanic Moon!
The volcanic moon that orbits Brittle Hollow and is a large part of the dynamic system that defines this planet. Over the course of the time loop the moon's many volcanoes spit out meteors made of lava. These high speed projectiles careen to the surface of Brittle Hollow’s fragmented crust and explode on impact. It is because of this that flying close to the moon increases the chances of the player’s ship being critically damaged.
The volcanic moon seen from the surface of Brittle Hollow.
Due to the extreme temperatures of the moon’s surface landing on the moon is ill advised. The lava on the surface of the volcanic moon is rendered with a unique shader that creates a dynamic variation between molten lava and cooling lava based on how close it is to a nearby shore.
The surface of the volcanic moon halfway through the time loop.
Due intense amount of lava, sculpting the surface of the Volcanic moon was a challenging task. The main objective was to make the terrain unique and distinct over time as the lava drains from the surface. Because the volcanoes are so large relative to the tiny moon, it was difficult to create terrain that wasn’t impassable due to misalignment with gravity. Much of the moon’s terrain was hand sculpted to solve these problems.
As this is a development blog, we felt we should shed some light on where the project is currently at. We are making our way to Pre-Certification for two specific platforms, which is a process that has to be done for almost every platform the game gets ported to. This means we are scrubbing through the game to remove any hiccups or unintended behaviors from assets, also known as debugging. This is a time consuming process as there are many hiccups that are unique per platform.
We’re telling you this, our wonderful fans, because our goal is for there to be a lot of exciting updates and reveals in the coming months. As we are currently we are deep in the trenches of debugging, we need your support more than ever. Please send any letters with your excitement for the Outer Wilds to our support email: firstname.lastname@example.org.
That’s the End of This Update
Join us in another two weeks for another development update. Have a great weekend everyone!
Today we’re looking back on our recent experience at PAX West!
PAX West Recap
On Thursday we demoed the game at the ID@Xbox Pre-PAX Open House event held on the Microsoft campus. Over the course of the day we met with press and those enthusiastic about games coming out for Xbox! We’d recommend putting this annual event on your calendars!
Wesley striking a pose on our early on the first day of PAX West.
Starting Friday, August 31st, we attended PAX West, as part of the Annapurna Booth on the sixth level. We were moved by the frequency of all of our four demo stations being occupied by enthusiastic players.
Amidst the steady turn out of the convention we took time to meet with a few members of press, including Destructoid who wrote this article about the game.
General view of the demo stations throughout the day.
Thank all of you who played the game for the first time and those of you who are fans of the alpha! The outpour of enthusiasm has given us context for what we are developing and motivates us to continue to work hard.
Pictured, a portion of the crew who represented Annapurna games at PAX.
Also a massive thank you for everyone who supported us through the week and the demoing madness! We cannot thank the teams enough for all of the support and their insights.
Outer Wilds Wiki
Our amazing fan LegenDove has ported our early Wiki over to Gamepedia, if your interested in becoming part of this passionate community, please feel free to contribute! We’ll need lots of hands on deck to get this wiki up to date.
Here’s a link to that beginnings of that new Wiki.
Recently we’ve been receiving a number of enthusiastic emails from our fans and their excitement for the games approaching release. Please continue feel free to send those emails to our support email: email@example.com!
We will be posting them in the office to use as motivation in the upcoming final stretches of development.
Updates on our games, our process, and the joys of being Mobius Digital.