We here at Mobius Digital are very proud to be the launch title on the revolutionary new crowdfunding platform, Fig. Fig is a crowdfunding platform made by gamemakers for gamemakers and gamers alike that's designed to create a better platform tailored specifically for games. And, even better, they're curating what titles can be on their platform so you know the games on Fig will definitely be finished. Fig was created by the heads of such legendary indie studios as Double Fine, Obisidian, and inXile, and we are super honored that they chose our 2015 IGF Grand Prize Winner as their first title. We've been very humbled that super busy, talented guys like Brian Fargo and Tim Schafer have taken the time to participate in our campaign videos, play our games, give us advice, and provide resources throughout our production because they believe in our game and our studio. We are very excited to be a part of a platform like Fig that is revolutionizing the way games are being made and making sure unique creators are getting the budgets they need to bring amazing, wonderful games to the people who care about the most.
If you agree with us, please take time to support Outer Wilds. We need your support! This award-winning game is now getting the full time, full team commitment it deserves, but we can't do it without you. Greetings from Outer Wilds Ventures!
Intrepid travelers, we have been delayed in our announcement of our industrious expedition for another week. Whether you're in front of a fire pit or in orbit, stay close to your news sources next Tuesday, August 18th, for an important Outer Wilds bulletin! Until that moment, we leave you with wallpaper, concept art, our new logo, and a GIF of the new art direction. Enjoy!
Greetings from Outer Wilds Ventures! A new traveler has arrived from deep in the forests of Timber Hearth, and he brings with him a new discovery that will change our solar system at its very foundation...his name is Wesley Martin, and he joins the Ventures as our Art Director!
When I first played the alpha of Outer Wilds, I was immediately drawn into a lovingly hand-crafted world that sparked my imagination at every turn. Now that I'm working on Outer Wilds, I am excited to bring the same level of lovingly hand-crafted goodness to the visuals of the game. There's a lot of work to do in the art department, so let's roll up our sleeves and get started!
The art in the Outer Wilds alpha is mostly designer art designed to test out the feel of the game without spending too much time worrying about the details. The more polished parts of the visuals come from student work, so even at its best the alpha has a long way to go. That said, there is a certain charm to the simplicity present in the current art, which often leaves the details to the player's imagination, lending the game a level of abstraction that improves the overall immersion.
The goal for the new art direction is to preserve that abstraction, but bring in a more refined aesthetic so that the game encourages the player's imagination rather than relying upon it. |
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