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Cozier Campfires

8/7/2019

12 Comments

 
Hi everyone! Thanks for your patience - we’ve released a new patch! (And it’s a big one!)

Patch 1.0.3 is out!
Here’s a list of the biggest and most exciting changes:

  • Players can now sleep at campfires to fast-forward time. This automatically becomes available after a few loops.
  • Updated writing, art, and level design across multiple planets to clarify the solution to the Ash Twin Project mystery:
    • Updated writing (and ship log entries) for the Black Hole Forge, High Energy Lab, White Hole Station, Nomai Mines, and Hollow’s Lantern.
    • Art and design changes for the Black Hole Forge and the area around it, including a different mural.
    • Art and design tweaks for the High Energy Lab, including a new mural, better gravity alignment, and other minor art fixes.
    • Art and design changes on Ash Twin, including a new mural and some architectural tweaks.
  • Updated writing for the Sun Station and Interloper to clarify a certain story beat.
  • Additional improvements to the key rebinding system.
    • It now registers more keyboard keys and controller axes (as in: more than one axis). New binds work immediately, but aren't saved until you specifically press Save and Exit.
  • Support for ultrawide resolutions and other aspect ratios
    • Proper scaling for the HUD, reticle, map labels, and lock-on UI elements.
  • Added support for 4k on the XBox One X
  • Added support for user-customizable FOV


Continue reading below if you want to know what else made it in!

Design Improvements
  • Slightly more speed is retained when traveling through a certain area in Dark Bramble.
  • It is no longer possible to activate the "put me outside" feature of a specific Nomai device until it is necessary to do so.
  • Player ship less likely to fall into the sun after falling through the black hole.
  • Added dialogue to later Gabbro conversations to alleviate Archeologist achievement issues.
  • Translator tool is less likely to accidentally skip over unread Nomai text.
  • Translator tool now has page numbers.
  • A Nomai computer in a certain room stays activated even after the orb moves away.
  • Relocated fuel stash on the surface of Brittle Hollow for easier discoverability.
  • Removed extraneous gravity crystal path inside a building on Giant's Deep.
  • The ship’s eject button no longer allows players to bypass electricity on Giant's Deep.
  • Miscellaneous writing tweaks, including tweaks to several Hearthians.
Profiles, Saves, and UI
  • Deleting a profile from the menu now properly deletes associated files
  • New profiles will now only copy over graphic settings, instead of all settings
  • Profile Creation window now doesn't respond to Q/E hotkeys for Submit and Default
  • Options menu will only save over settings data if something was changed.
  • Save data will be created in a temp directory first, and then overwrite the current save file.
  • Fixed returning to the settings menu from the key rebinding menu not selecting any menu options
  • The "Reset to Defaults" menu option now sets all settings to default, including graphics settings.
  • Fixed some UI elements not aligning to scaled text
  • The "Discard Changes" button has been renamed to "Discard Changes then Exit Menu"
  • Sliders in the options menu have new graphics and display numeric values when adjusting FOV and Gamma
  • Gamma will now change as it is adjusted in the settings menu, instead of only when the change is saved.
  • Fixed mouse behavior with various menu items (sliders, multiple option settings, etc)
  • Updated keyboard button prompt icons and layout to improve visibility of certain prompts
  • Fixed sound effect issues on menu elements
Minor Fixes and Adjustments
  • Reduced jitter when zooming in with the signalscope
  • Signalscope UI element now animates on zoom
  • "Mark on HUD" and "Scroll Text" prompts in the ship log are 1.5x larger
  • Fixes for the player ship's lights being on or off at the wrong times
  • Changed the player ship's altimeter to be more visible in landing camera mode.
  • Fixed bugs with the player ship's notification display
  • Notifications on the player ship and HUD should update more consistently now
  • Fixed foliage in the player ship
  • Fixed the player ship’s landing camera view not properly showing warp fog, quantum fog, sand, and clouds.
  • Fixed player character popping during certain animations.
  • Improvements to keep the traveler's signals in sync.
  • Adjusted Brittle Hollow fragments so they would not clip through the eye shrine area in the Hanging City.
  • XB1: Fixed a bug involving an Xbox System Resume causing unwanted controller behavior
  • The sun's fog should no longer override the Hourglass Twins' fog.
  • Fixed occasionally falling off of the gravity crystal trails on Brittle Hollow
  • Fixed a bug where default hotkeys were not being applied.
  • More memory leak fixes.
  • Optimizations on the title screen, Dark Bramble, and player ship
  • Adjusted jetpack behavior to reduce jitter in certain situations.
  • Fixed warp platforms to allow the scout to warp through them again.
  • Fixed several missing arcs of text across the game.
  • Fixing geometry and visuals on the Orbital Probe Cannon
  • Toned down lights on the Orbital Probe Cannon
  • Minor changes to some areas on Giant's Deep to prevent players from getting stuck
  • Improved visual interaction of tractor beams and Giants Deep ocean shader
  • Adjusted some sandfall visuals in certain places around the Hourglass Twins
  • Fixed small art bugs (clipping meshes, seams) on the Hourglass Twins
  • Lighting pass on various characters and Nomai objects
  • Fixed missing nomai shuttle props
  • Fixing collision on certain Nomai objects
  • Adjusted art for certain Nomai objects
  • Minor art and collision adjustments on BrittleHollow
  • Adjusted vine geometry in Dark Bramble.
  • Removed extraneous fog light from Dark Bramble
  • Disabled certain shadows in dark bramble for low/medium quality settings
  • Fixed a seam on the Quantum Moon
  • Optimized materials for the player's tools and HUD helmet
That’s the End of This Update
Join us for another development update soon! Have a great weekend everyone!

Cheers,

Mobius

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