As the year wraps up, we decided to make Patch 11 and Patch 12 available to players on Steam. You can switch to these versions by simply following the steps below.
Note that these builds have known issues that were fixed in later versions. Recent save files might also be corrupted if you use them with previous builds. Before reporting any issues, please switch to the latest version and double check whether you still have problems.
Thanks and happy holidays, explorers!
As a solution for the judder/stutter issue on the PS5 version of Outer Wilds, we’ve added a PS5-specific feature called Render Modes. Render Modes provide different options for visual fidelity and framerate, allowing players without VRR-enabled displays to have a smooth experience.
Render modes include:
With this update, the default Render Mode is now 1440p/60fps. This mode reduces the resolution across the game to a locked 1440p and 60fps, eliminating judder. The 2160p/30fps Render Mode is similar, but instead locks the game at 2160p (a.k.a. 4k) and 30fps. Use this mode if you want the highest resolution and don’t mind a lower framerate.
The Dynamic/60fps Render Mode is the same settings profile as before the hotfix, and remains as close to 2160p at 60fps as possible, but framerate drops may cause judder as before on non-VRR displays.
If your display supports Variable Refresh Rate (VRR), we highly suggest using the Dynamic/60fps Render Mode. This should result in a smooth framerate and clean image quality.
That's it for this update!
Thank you to our PS5 players for your understanding and support as we tackled this issue. And as always, keep exploring!
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