Our apologies for how slow we have been with our updates. Following some people’s feedback, we are going to try to make these updates again on a more regular basis but probably smaller as a result. In our previous update, we asked for your opinion on how to call a strange new substance in Outer Wilds. We wanted to thank everyone who participated and call out some of the best ideas! We really liked “Void Matter” from Corinator based on “Voidal Matter” from Allan Wu. Trina McLeod mentioned “Will-o’-wisps” as a direction we could take which we thought was very much on point. We all enjoyed and learned a lot from reading about “Réaumur”, so thanks LegenDove for bringing that one up. Finally there were a bunch of cool names that were too close or referenced Quantum Mechanics, which is unfortunate as we already have quantum effects in the game and we do not want to confuse players. Another reason why we have been slow with this update is that we have been head’s down into production. We are in the process of recruiting multiple new artists to help us with a complete overhaul of the visuals. We have been itching to show you how the game is going to look in its final version but we have decided to keep that for a big reveal once we have a lot more art for the final game. To achieve this as quickly as possible, we have been expanding our art team over the past month. Our first new recruit is Eilish Lambrechtsen! “Hello there! My name is Eilish (pronounced Eye-lish) and I specialize in 3D environment art for games. I describe myself as being a rather sleepy, rather small person who laughs loudly. The most rewarding part of this gig is making stylized assets that we muck about with. Be safe in space, travelers!” We have also been working a lot on making the players feel more embodied. This includes making the jetpack feel more unstable and wobbly, in particular when hitting objects sideways. We also have added many helmet effects, like rain impacting on your helmet visor on Giant’s Deep: Or helmet cracks from high speed collisions: To end this update, here are a few of our latest piece of level design (all graybox) on Brittle hollow: 3/30/2021 08:31:54 am
My halting is fit for the reforms for the challenges. The operation for the use of the all people. The change is funded for the width for the applied forces for the turns. The style is held for the mid of the finance for Allis’s. Comments are closed.
|
Archives
June 2024
From the
Updates on our games, our process, and the joys of being Mobius Digital. Categories |