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Meet The Team!

6/11/2015

 
We here at Mobius are super excited to start on Outer Wilds.  Since some Outer Wilds fans might be unfamiliar with our studio, we thought we'd give a brief rundown of the team and its history. Located in the Arts District of Los Angeles, Mobius was founded in mid 2013. Our core values are listed below, which Outer Wilds actually fits pretty darn well with--not surprising considering its creator works here!
  • EXPLORATION: We view games as portals into new worlds that challenge what the player knows. We want our games to scratch that itch of venturing off into the unknown, of finding out what the darkness has to offer. 
  • CULTURAL COLLABORATION: Our founder, our team, and our families have roots around the world. We're proud of our diverse heritage, and we seek to make art and games that combine our unique backgrounds.
  • EMOTIONAL IMPACT: We don't make games to make a quick buck--we make games to make a difference in our players.
  • NEW PERSPECTIVES: We strive to create game mechanics, worlds, and experiences that inspire our players to think of the world in a new way.
So: here' the team working on Outer Wilds. As you can see, the creative core that started the game is still at the heart of the production.
MASI OKA, FOUNDER
Masi is best known for acting in the hit show Heroes, but before becoming an Emmy-nominated actor Masi worked at renowned VFX house Industrial Light & Magic, helping create special effects for many famous films. An improvisor, a translator, an engineer, a businessman, one heck of a Karaoke singer, Masi is a man of many talents.

A lifelong gamer, Masi wanted to create a game studio that spoke to all parts of his diverse background, so he founded Mobius.
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ALEX BEACHUM, 
CREATIVE DIRECTOR
Alex initially created Outer Wilds as his thesis at USC's renowned Interactive Media program, and continued to work on the project in his off-hours while working as a game designer for Microsoft Studios in Seattle.

Alex joined Mobius to work on more intimate, challenging games while continuing to work on Outer Wilds.  A food scientist, a hiker, a Michigander, Alex is excited to finally get to work full-time on Outer Wilds again at Mobius.
Alex's Portfolio
LOAN VERNEAU, 
GAME DESIGNER
Loan is the creative director of Mobius. He & Alex met at USC and immediately formed a vital partnership: the duo have collaborated on almost all each other's games.

Born in Switzerland, Loan has lived on several continents and is a true citizen of the world. His thesis, Paralect, was also nominated for an IGF award for Excellence in Narrative.

Loan's Portfolio
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KELSEY BEACHUM, WRITER
Kelsey is a writer and editor that works in our satellite office in Chicago. She is responsible for the dialogue and narrative design that makes Outer Wilds so evocatively unique.

In her spare time, she's a ukulele-playing ex-roller derby girl who enjoys meeting new people, researching folklore, making things, drawing , and swing dancing.

Kelsey's Portfolio
ANDREW PRAHLOW, COMPOSER & SOUND DESIGNER
A classically trained trumpeter, Andrew completed his graduate studies in Scoring for Motion Pictures and Television at USC. His work has been featured in countless shorts, features, ads, and games.

Andrew first started collaborating with Alex at USC and has been an integral part of Outer Wilds since the beginning. Andrew joined Mobius in 2015 as our Audio Lead, and we forgive him for being from St. Louis.

Andrew's Portfolio


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ALICE LI, ARTIST
Alice is  classically trained artist who graduated from the Roski School at USC. She constantly takes commissions to festivals to sell her skilled work.

A native Southern Californian, Alice has been an integral part of Mobius since it started, and can basically crush anyone in karaoke. Seriously.

Alice's Portfolio
JEFFREY YU, PROGRAMMER

Another USC alum, Jeffrey graduated with a degree in Aerospace Engineering before  jumping into software development, where he's now quite seasoned working up and down the pipeline.

An avid gamer and history buff, Jeffrey has hit the ground running since starting in game development here at Mobius.
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WESLEY MARTIN, 
ART DIRECTOR

Wesley is the latest addition to Mobius, and we're thrilled to have him aboard! An amazing talent from the Laguna College or Art Design, Wesley spent a few years running up and down the art pipeline at Microsoft Studios before leaving for more challenging creative ventures.

A yoga enthusiast and a big believer in making games that matter, Wesley should fit in just fine with us at Mobius.
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AVIMAAN SYAM, PRODUCER
Avimaan met Loan & Alex at the USC Games Program, which he graduated from in 2014. 

Avimaan has worked as a software developer and project manager in his past, and has received recognition for his game writing, playwriting, and theatrical direction. Be on the lookout for the PS4 game he narrative designed, Fated, in the coming year.
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COMING SOON, 
ART DIRECTOR, ART PROGRAMMER, MODELERS, & MORE!
We are very excited to be bringing a few more members into our fold in the coming weeks, and we'll be updating this blog as we do so. Stay tuned!
is kingroot safe link
9/4/2018 11:24:48 am

Youre so cool! I dont suppose Ive read anything like this before. So nice to find somebody with some original thoughts on this subject. realy thank you for starting this up. this website is something that is needed on the web, someone with a little originality. useful job for bringing something new to the internet!

Jonny link
4/8/2020 06:10:36 pm

Absolutely loved Outer WIlds. Got it about a week ago and couldn't put it down - streamed my entire experience with it. Fantastic work all around - thank you team!

Ivan Plouganou
6/21/2021 11:15:33 pm

Hello guys,
I just want to say thanks. From the bottom of my heart, thanks.
I've heard about The Outer Wilds about a year and a half ago and had it in my radar and backlog since. I was lucky to have even heard about this game and I'm grateful to the podcast where I heard about it. I'm also shocked, how they didn't make more emphasis on recommending the game. I'm a game pass subscriber and I heard that the game was leaving the catalog at the end of the month so I decided to put it the top of my list and play it (of course now I'm buying it full price and also buying a copy for my brother). I'm a lifelong gamer and I have had the luck of playing so many awesome games and fell in love with this art, but no game has ever made me feel and experience what The Outer Wilds did... I really just don't know what to say cause I feel anything I can come up with will fall too short. I'm speechless, so I think I'll leave it at thank you. I'm 29 years old and last year I quit my job cause I realized some time ago that my dream is to create worlds, experiences and tell stories through games, like you. I didn't study anything related to programming or art, so now I'm on a path of learning and trying. It's scary, but I have no doubt in my heart that this is what I want and playing The Outer Wilds feels exactly like that, it's a magical boost of confidence, hope and reassurance. So again, thanks, absolute thanks for this. I wish you all the best!


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Privacy Policy     Fan Content Policy
  • Games
    • Outer Wilds - Echoes of the Eye
    • Outer Wilds
    • Beacon 38
    • Terra Chroma
  • News
  • Team
  • Jobs
  • Press
  • Support
  • Contact
  • More
    • Outer Wilds: A Thrilling Graphical Text Adventure
    • Privacy Policy
    • Fan Content Policy