Mobius Digital
  • Games
    • Outer Wilds - Echoes of the Eye
    • Outer Wilds
    • Beacon 38
    • Terra Chroma
  • News
  • Team
  • Press
  • Support
  • Contact

Descending into Dark Bramble

7/9/2018

 
Hello everyone!
​
Thank you all for your patience last week, the entire block around our office had no internet last Friday, due to the intense heat wave in California. Anyway, onward to the update!
Dark Bramble

At the edge of the solar system, what was once a water planet is now a cluster of vines reaching through jagged chunks of ice. Dark Bramble is a planet-sized tangle of thorny vines, which spreads a mysterious fog that obscures the space at its center. We won’t talk about what lies beyond the fog so that players can explore it’s mysteries on their own, but we’re going to talk a little bit about how we created the massive vines that surround Dark Bramble’s surface.
Picture
The thorny thicket, Dark Bramble.

Because Dark Bramble is obscured in fog, the silhouettes of the vines are all-important. The vines are deceptively large, so it was a big challenge to balance the level of detail we needed with having interesting large-scale silhouettes. Thankfully, by the time we did our new art pass on Dark Bramble, we already had a solution in mind based on our pipeline developed for the Hourglass Twins.
Picture
Left to right: the base mesh, the decimated vine mesh after detail projection, and final decimated mesh with spikes.

As we talked about in a previous update, Ember Twin is full of unique cave systems which are giant, interlocking tubes of geometry. Dark Bramble’s vines are also giant interlocking tubes, so we were able to apply most of the same technique to quickly detail out our shapes. This allowed us to focus on the silhouettes of the vines first, and then apply a uniform level of detail based on our 3D vine surface sculpt. The vines also had their own unique challenges, such as being viewed from multiple angles (since you are outside of them rather than inside) and being much larger in scale.
Picture
Decimated mesh, used to make the tiling vine material.

Due to the mysterious nature of the enormous thicket that is Dark Bramble, we only scratched the surface of what is unique to this planet. Artists retooled the techniques used to create the caves of Ember Twin to support the challenges unique to Dark Bramble. We look forward to hearing from players about what mysteries and experiences they have as they descend into the fog.
Picture
A strange site in the depths of Dark Bramble.

That’s the End of This Update

Join us in another two weeks for another development update. Have a great week everyone!

Cheers,

Mobius

Facebook
​

Twitter
www.freepc-games.com/ link
7/18/2018 03:45:15 am

Keep it up the Great Work. Please visit FullyPCGamess to Play free PC Games Online.

http://badicecream.online/bad-ice-cream-5/ link
7/31/2018 06:32:23 am

Keep it up the Great Work. Please visit FullyPCGamess to Play free PC Games Online.

girls go games link
8/6/2018 01:07:33 am

Really appreciate your work !


Comments are closed.

    Archives

    December 2022
    November 2022
    September 2022
    May 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    July 2021
    February 2021
    January 2021
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    April 2017
    September 2016
    August 2016
    June 2016
    May 2016
    April 2016
    January 2016
    December 2015
    November 2015
    October 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015

    From the

    strip

    Updates on our games, our process, and the joys of being Mobius Digital.

    Categories

    All
    Art
    Outer Wilds
    Step By Step

    RSS Feed

Follow us on
Fan Content Policy
  • Games
    • Outer Wilds - Echoes of the Eye
    • Outer Wilds
    • Beacon 38
    • Terra Chroma
  • News
  • Team
  • Press
  • Support
  • Contact