Our design team has finished greyboxing Timber Hearth & Timber Moon and are turning their attention to Dark Bramble. Just as working on Timber Hearth allowed them to create a way more functional, dynamic, and grounded home village, the designers are now re-thinking how to create the tension and wonder of Dark Bramble. The alpha version of Dark Bramble was frightening but very basic in its artistic implementation, so flushing out the story and design gave our team a different idea of how the planet was formed and how that would look to the player. We're super excited about what the redesigned Dark Bramble will look like! Let us know what you think about our concept art on our forums! There are some very specific concepts for how the planet grew to be what the player experiences, but we'll save those for a narrative update from Kelsey! For now, we'll just throw a juicy hint that no planet is getting as much of a experience & content overhaul as this gaseous terror of a planet! With this concept art in place, Alex is now doing a combined scripting/greyboxing of Dark Bramble that allows for procedurally generated vines interweave with sculpted content. Combined with the fog shader that Logan's working on, the planet's only going to get more intense!
I've recently been looking into going to college with the intention of becoming a concept artist. I was wondering what it's like, as far as how enjoyable, difficult, and fulfilling it is as a career, and possibly what major and degree you'd recommend for concept art. I've been doing some research, but nothing beats first-hand experience, so any input would be much appreciated. Thanks a bunch!
Wesley_Mobius
10/22/2015 03:01:37 pm
Hi Jamison! Getting into the concept art industry is pretty tough - it will take a lot of time, money, and effort. Because the competition is so tough, you will have a lot of ground to cover before you will be able to start getting gigs. Most successful concept artists put in 12+ hour days for years before they are able to find work, and many continue that pace in order to keep their skills up. Schools can be very helpful if they are based in classical technique, but try to avoid conceptual or modern art programs. If you're looking for a degree, I recommend LCAD or Art Center. If the career is your focus, ateliers such as LAACMA or The Safehouse are great for developing your skills. Ultimately, it's all about practicing as much as you can and learning techniques from the masters. Drawing from life is the best way to improve your visual vocabulary and technique. As for whether or not you enjoy it as a career, that varies from person to person. You will be doing creative work under the direction of others, often with many restrictions. If all that sounds good, go for it! There are many resources to help you out if you look for them!
Wesley_Mobius
10/22/2015 03:04:18 pm
*The Atelier is LAAFA, not LAACMA.
Jamison
10/22/2015 04:10:40 pm
To be honest, the entry difficulty is more than a little intimidating, but I feel creating designs based on given parameters is just my forte. Thanks for the help!
Alice_Mobius
10/22/2015 03:49:37 pm
Enjoyable? Yes. Difficult? Yes. Fulfilling? Maybe.
Murplesman
11/2/2015 10:32:29 am
You guys should add an option for keyboard and mouse use. It is quite hard to play without a keyboard and mouse, currently.
Murplesman
11/7/2015 07:25:58 am
Also, great work guys, I hope you will get the attention Outer Wilds deserves. 12/14/2018 09:26:28 am
When I originally commented I clicked the -Notify me when new comments are added- checkbox and now each time a comment is added I get four emails with the same comment. Is there any way you can remove me from that service? Thanks! 5/13/2020 08:33:02 pm
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