Our design team has finished greyboxing Timber Hearth & Timber Moon and are turning their attention to Dark Bramble. Just as working on Timber Hearth allowed them to create a way more functional, dynamic, and grounded home village, the designers are now re-thinking how to create the tension and wonder of Dark Bramble.
The alpha version of Dark Bramble was frightening but very basic in its artistic implementation, so flushing out the story and design gave our team a different idea of how the planet was formed and how that would look to the player. We're super excited about what the redesigned Dark Bramble will look like! Let us know what you think about our concept art on our forums!
There are some very specific concepts for how the planet grew to be what the player experiences, but we'll save those for a narrative update from Kelsey! For now, we'll just throw a juicy hint that no planet is getting as much of a experience & content overhaul as this gaseous terror of a planet!
With this concept art in place, Alex is now doing a combined scripting/greyboxing of Dark Bramble that allows for procedurally generated vines interweave with sculpted content. Combined with the fog shader that Logan's working on, the planet's only going to get more intense!
Updates on our games, our process, and the joys of being Mobius Digital.