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Patch 16 Notes (Initially Steam only, other platforms coming soon)

5/6/2025

 
This minor patch is now out on Steam only, but will be brought to all other platforms except Nintendo Switch in late May. If you’re not on Steam, don’t worry, you’re not missing out! This is a minor patch mainly for adding a couple folks to the credits and fixing two PC-only bugs: clicking out of the game disabling certain inputs (such as the key for the ship’s lock on), which affected streamers in particular, and diagonal movement being faster than normal with mouse and keyboard. 

Why stagger the releases like this? It’s to increase the chance that, if any bad bugs on Steam slipped through testing, they’ll get caught and fixed before the release of the other platforms. This is no shade to our QA testers, we’re just trying to be extra risk averse and conservative with the resources we put toward Outer Wilds since our new game is our priority! 

This is also why we’re not bringing the patch to the Switch for the time being: it’s a risky platform for us to touch and the most important of these bug fixes don’t even apply to the Switch. We plan to reconsider once we decide if we’re going to bring Outer Wilds to Switch 2. 

Once we put out Patch 16 on Epic, PlayStation, Xbox, and PC Windows Store, we’ll make a note of it here and on our socials. ​

Patch 1.1.16 Changes

Gameplay
  • The Scout no longer clips through a planet and into space after being tossed into a certain black hole
  • Leaving the Scout in certain volumes on an astral body no longer deorbits that astral body
  • The player can no longer hold two items at once in a very specific situation in Echoes of the Eye
  • Gabbro's technique can now be used to make the credits roll in more situations
  • Fixed a peephole-related softlock in Echoes of the Eye
  • Using Gabbro's technique just before your light source goes out no longer puts the player into an incorrect state in Echoes of the Eye
  • Fix for raft lights remaining interactable after vanishing in Echoes of the Eye
  • Certain stones can no longer be dropped on certain rocks (prevents them from floating after a sudden change in scenery)
  • Fix for the Attlerock locator playing audio when only two of the three rings are aligned
  • Certain items are now returned to their shelves when the player exits certain dark areas in Echoes of the Eye
  • The Scout now correctly sticks to the ship's cockpit if the player flies into it while seated at the flight console
  • Certain Nomai computers now deactivate when a charged platform is used
  • Various fixes to collisions

Art & Visuals
  • Slightly improved the resolution of the glow effect on a certain probe
  • Removed a small blue square that could be seen floating in space in certain circumstances
  • Dark Bramble fog lights are now visible while walking around the ship's cabin
  • Fixed missing peephole eyelid animations in Echoes of the Eye
  • Updated some images on a certain satellite 
  • Various fixes to missing or low resolution textures

UI
  • Fix for the Scout HUD marker appearing when it shouldn't be visible in specific situations
  • Fix for the UI of the Signalscope not appearing in some circumstances
  • Fix for some button prompts covering up the pause menu
  • Fix for the Lock-on UI not disappearing when a targeted meteor gets destroyed
  • Various UI fixes

Text & Localization
  • Fix to the Signalscope's "Unidentified Signal Nearby" prompt having a confusing meaning in Chinese
  • The projection stone used at Brittle Hollow's north pole now displays correctly colored text
  • A couple minor credits updates
  • Various text and localization fixes

PC Only
  • Diagonal movement is no longer faster when playing with mouse and keyboard
  • Clicking out of the game (or otherwise changing window focus) no longer disables certain inputs, such as the ship's lock-on function


That’s the End of This Update

As mentioned before, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are hard at work on our next game. There may be smaller updates like this from time to time, but no guarantees. Nevertheless, always feel free to report issues or reach out for help on our support page. 

Thanks for your support and keep exploring! 
Mobius

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New Merch Roundup

11/23/2024

 
Hello Travelers,

There’s been so much new Outer Wilds merch the past year that we’ve made a little guide to it all! There have also been restocks of some of the more popular items, like the Outer Wilds Soundtrack Vinyl. A lot of our partners are doing sales and promotions for the holidays, so be sure to take a look.

In particular, we want to highlight a project over 2 years in the making: The Hearthian Lander Model Kit!
The Mobius Digital team worked incredibly closely with the manufacturer to produce this high quality, 100% accurate, 1/58 scale model kit. When fully constructed, it’s about 7.9 inches tall and 10.6 inches wide – about the size of an average adult human skull! The box art was specially designed by our very own Ian Jacobson. And we all pitched in on the infomercial above. We had a lot of fun putting this together and we hope you enjoy it. You can purchase it – while supplies last – at Fangamer for $99 plus shipping. 

Here is everything else new and currently available from each of our official partners.
Lost in Cult

Preorders for Lost in Cult’s upcoming Outer Wilds: Design Works book and deluxe edition, which features a papercraft ship model and other goodies, are available until December 2nd. This Design Works will include exclusive interviews with us and the community, some new behind-the-scenes art and commentary. Pre-order before it’s too late!
https://www.lostincult.co.uk/ ​​
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Iam8bit

We’ve been working super closely with iam8bit to bring you some of our most requested physical items, including worldwide physical releases on PS5 and Switch. Everything is limited quantity, so be sure to grab a copy before it’s sold out! 

For a list of all retailers selling Outer Wilds: Archaeologist's Edition on PS5 and Switch, check out the site below:
https://outerwilds.iam8bit.com/

*Note: If you purchased the PS5 edition from a retailer and the game is not complete on disc, please reach out to iam8bit Support at support.iam8bit.com.
New/noteworthy items:
  • Collector’s Edition (PS5 and Switch) 
  • Outer Wilds Archeologist’s Edition - Retail Edition (PS5) -- This is the fixed version with all content on disc.
  • Outer Wilds Archeologist’s Edition - Retail Edition (Switch) -- Find a list of retailers here. 
  • The Art of Outer Wilds (Hardcover Book) (Sold Out)
  • Echoes of the Eye Soundtrack Vinyl
  • Outer Wilds Soundtrack Vinyl
If you’re in Europe, you can purchase the vinyls and fixed PS5 disc from iam8bit’s partner, Black Screen Records:
  • Echoes of the Eye Soundtrack Vinyl EU
  • Outer Wilds Soundtrack Vinyl EU
  • Outer Wilds Archeologist’s Edition - Retail Edition (PS5) EU -- This is the fixed version with all content on disc.

Happinet
​

This Japan-exclusive retail release features exclusive art by Demizu Posuka, illustrator of The Promised Neverland! Available as a standard edition and a special edition with extra goodies. There are also some retailers doing special, first-come-first-serve free goodies with purchase of either edition. Check out all the details here:
https://outerwilds.happinet-games.com/ 
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Fangamer

We’ve collaborated with Fangamer on a lot of merch this year. First of all, there’s the ship model kit–we’re thankful for Fangamer’s help with warehousing, fulfillment, and creating the paint guide. There are also five literally-just-released items: a mug, journal, and three pins! For anything out of stock, you can sign up to be notified when it’s back in stock. 
​
Collection link: https://www.fangamer.com/collections/outer-wilds
New and noteworthy items: 
  • Model Ship Kit! (not eligible for free shipping)
  • Gabbro's Island Pin
  • Slate's Hearth Pin
  • Launch Team Pin
  • Hatchling's Training Log Journal
  • Outer Wilds Camping Mug
  • Traveler Riebeck Plush (Sign up to be notified when it's back in stock​)
  • Riebeck’s Camp Pin
  • Stellar Sandscape Mousepad
  • The Into the Wilds shirt has been reprinted on a new garment!
  • The Planetary Chart Desk Mat is on sale for $21
That's the end of this update

Whew, yep that's all our new merch. Maybe we went a little overboard this year, but it’s fun, and our partners always do a fantastic job. We hope you enjoy any new souvenirs you pick up! 
​
Thanks for your support and keep exploring!
Mobius

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Patch Notes for All Platforms: Patch 15 on PC, Xbox, and Playstation, and Patch 4 on Nintendo Switch

6/10/2024

 
We have a patch for Outer Wilds and Echoes of the Eye now available on PC, Playstation, Xbox, and Nintendo Switch! This patch addresses some feedback on the UI updates we introduced in Patch 14, needing to use your mouse to close the gamma calibration screen, and some other bug fixes. 

Today’s patch on Nintendo Switch brings a lot of fixes to visuals across the game, some performance improvements, fixes some community reported bugs, and adds some features found in Patch 15 on other platforms. This is our last major patch planned for Nintendo Switch. 

If you run into issues, please check out our support page here to fill out a bug report or find troubleshooting tips.

New Feature: X-axis invert Move and Camera Look
Due to some very impassioned emails we’ve added a long requested feature: inverting the Move and Camera Look on the x-axis (horizontal). We hope all 18 of you, and Jeff, enjoy your topsy-turvy world.

Patch 1.1.15 Changes (PC, Xbox, Playstation):

Gameplay
  • Flying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue option
  • Sudden death from above should occur less frequently while exploring the Hanging City
  • Portable light sources now react to crossing a certain boundary
  • A certain locator now can be viewed from afar with the Scout
  • Fixed some instances where the player could get stuck in a slow walk
  • Fixed an issue where if you quit to main menu while viewing slides the game would fail to load the main menu
  • Fixed various issues with collisions

Art & Visuals
  • The Hourglass Twins are now correctly positioned on a certain holographic map
  • Fixed inconsistent Nomai child writing visuals on Giant's Deep
Tech
  • New Feature: You can now invert Move and Camera Look on the X-Axis (horizontal)
​
UI
  • Descriptions of settings update when you hover over a new setting with your mouse
  • The Regular UI size has been slightly reduced to match its size from before Patch 14
  • Lock On prompts now resize properly based on UI Size mode
  • Fixed selection arrows obscuring some text in the Options menu
  • Removed a duplicate button prompt when using the ghost matter camera in the Hearthian village
  • It's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course I switched it off! El ps--hey, they hung up on me!
  • The Wake Up prompt no longer appears over the Controller Disconnected message
  • The Ship Log no longer gets cut off when the Aspect Ratio is set to 5:4
  • When closing a Ship Log entry you should no longer see a white image
  • In Chinese, the "Mark on HUD" prompt no longer has text overflow issues
  • Adjusted the size of the "Leave Menu" button in "Switch Profile"
  • Fixed visual bug with ship Signalscope waveform
  • Various other minor UI fixes

Text & Localization
  • Fixed an issue where in some languages, such as Russian and Polish, in Regular UI size you would not see some Ship Log text
  • Fixed some overflowing text in some languages
  • Fixed a minor malapropism. It's "poring over" not "pouring over". Yes this was news to many of us as well!
  • Added some missing Echoes of the Eye playtesters to the credits
  • Fixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrect

PC Only
  • The gamma calibration screen can now be closed with the mouse
  • Improved mouse smoothing so it is no longer tied to framerate. You might need to adjust your mouse sensitivity after this update.
  • Another attempt to fix "lock on" breaking after pausing and changing application focus outside of the game
  • Increased the minimum sensitivity setting for mouse movement
  • If you're using a PS5 DualSense Controller you can now map the Touchpad button to an action

​Nintendo Switch Patch 4 Changes

Art & Visuals
  • Improved the visuals of tractor beams throughout the game
  • Fixed inconsistent Nomai child writing visuals on Giant's Deep
  • A Nomai child's toy is now officially sponsored.
  • Improved resolution of a certain easter egg
  • Fixed a misaligned island splash effect on Giant's Deep
  • Timber Hearth's atmosphere visuals now react correctly during a certain solar event
  • Fixed missing collision and improper scaling of floating Nomai lights
  • Small slide projectors now cast shadows
  • Giant's Deep ocean no longer disappears when viewed through a projection pool
  • It's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course I switched it off! El ps--hey, they hung up on me!
  • Taking scout photos no longer causes textures to pop in and out in Echoes of the Eye
  • Trees no longer turn white when approaching Brittle Hollow
  • Reduced visibility of a hidden location in Echoes of the Eye
  • Improved transition into and out of projection pools
  • Improved the transition into a certain starless void
  • Improved the visuals during the ending sequence
  • Various lighting adjustments and fixes
  • Improved texture resolution of many assets
  • Various fixes to collisions
  • Various fixes for incorrect, misaligned or missing textures and materials
  • Various fixes for LODs so they match better with their high resolution versions and reducing noticeable LOD popping
  • Fixed various issues where you could see through the world
  • Fixes for various minor visual issues

Gameplay
  • Sudden death from above should occur less frequently while exploring the Hanging City.
  • The ship no longer falls through the ground if left behind on a planet
  • Fixed some instances where the player could get stuck in a slow walk
  • Flying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue option
  • Equipping the signalscope at a certain campsite no longer chucks the player away at high velocity
  • A secret passage on Ember Twin is now harder to spot from a distance
  • Fixed an issue where sometimes the music from many of the Travelers could not be heard

Tech
  • Reduced performance degradation over time
  • Improved loading speeds when traveling great distances instantly
  • Various memory optimizations to improve performance and stability

Text & Localization
  • Fixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrect
  • Fixed a certain Easter Egg so the code can be scanned by external tools
  • Updated the credits
​
UI
  • The ship HUD marker is no longer visible in scout photos
  • Various minor adjustments and fixes to UI in Normal and Large UI modes

​That’s the End of This Update

As we said last time, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are moving on to new projects. There might be smaller updates, like this one, as we have time, but we cannot guarantee more updates. Regardless, you can report any issues via our support page.

Thanks for your support and keep exploring! 
Mobius

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Nintendo Switch Patch 3 Hotfix Is Now Available

5/7/2024

 
Patch 3 is now available on Nintendo Switch! This patch is a hotfix to address the issue of the ruins on the Attlerock being inaccessible. There are no other fixes or updates in this patch. 

Thank you to everyone who reported the issue and for your patience and understanding as we worked to get this out on Switch as fast as we could. As always, if you run into any issues, please reach out to us on our website: https://www.mobiusdigitalgames.com/supportforum.html 

That’s it for this update

Keep exploring!

Cheers,
Mobius
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Nintendo Switch Patch 2 Is Now Available

4/22/2024

 
​Our second patch for the Nintendo Switch version of Outer Wilds is now live! It contains numerous performance, visual, and stability improvements, including a fix for the occasional infinite loading after quitting to the main menu while playing Echoes of the Eye. 

As always, if you run into any issues, please reach out to us on our website: https://www.mobiusdigitalgames.com/supportforum.html

​Patch 2 Changes: 

Gameplay
  • Fixed incorrect music playing during certain dark sequences in Echoes of the Eye
  • Fix for getting stuck while viewing slide reels when button prompts are disabled via the Options menu in Echoes of the Eye
  • The Nomai shuttle no longer floats away when recalling it on Ember Twin
  • It is no longer possible to take a scout photo of a certain character before meeting them
  • Fixed some out of order slide reel images in Echoes of the Eye
  • Various fixes to collisions
Art & Visuals
  • Improved the animation of a hologram on Giant's Deep
  • Fixed a hologram in the Orbital Probe Canon
  • Fixed certain environmental animations in Echoes of the Eye
  • Improved the resolution of a certain easter egg
  • Improved the look of water on Giant's Deep
  • Improved the resolution of the murals in the Old Settlement
  • Improved resolution of a hologram in the Vessel
  • Increased the resolution of lights in the fog of Dark Bramble
  • Lighting no longer flickers while taking pictures when the Scout is inside Dark Bramble but the player is not
  • Fixed damage effect visuals on ship cockpit so they look more like cracks
  • The color of certain glowing Nomai platforms are now the correct color when viewed from a distance
  • More fixes for assets appearing where they shouldn't
  • Various fixes for LODs so they match better with their high resolution versions and reduced noticeable LOD popping
  • Various fixes for incorrect, misaligned or missing textures and materials
  • Various lighting adjustments and fixes
  • Fixes for various minor visual issues
Tech
  • Improved loading and unloading of assets throughout the game, but primarily in Echoes of the Eye, fixing the issue where sometimes areas would appear white and may not have collisions
  • Quitting to the main menu while playing Echoes of the Eye no longer causes an infinite load
  • Fixed an image that appeared frozen for too long at the end of Echoes of the Eye
  • Various stability improvements for long play sessions
  • Various performance improvements
UI
  • Fixed a rare issue where the Scout's photos stop being displayed

​That’s it for this update

If you run into any bugs or technical issues on Switch, you can get troubleshooting tips and submit bug reports on our Support page: https://www.mobiusdigitalgames.com/supportforum.html 

Keep exploring!

Cheers,
Mobius
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A Patch Is Now Available On Switch!

1/11/2024

 
​We’re kicking off the new year with a patch on Switch! It includes many visual improvements, and improvements to gameplay and stability. 

​Patch 1 Changes: 

Gameplay
  • Various fixes for places where the player could get stuck in level geometry
  • Nomai shuttles now collide with all planets
Art & Visuals
  • Improved animation of a certain hologram
  • Various fixes for assets appearing where they shouldn't
  • Various fixes for incorrect, misaligned or missing textures and materials
  • Various fixes for LODs so they match better with their high resolution versions
  • Fix for pursuers getting stuck in certain animations 
  • The visual effects for a certain sequence in the High Energy Lab are now correctly displayed
  • Fix for a certain campfire not animating correctly
  • In the museum, the anglerfish's lure now glows correctly
  • Various fixes for slide reels not always displaying
  • Various lighting adjustments and fixes
  • Fixes for various minor visual issues
Tech
  • Fix for lag while using Signalscope in a certain situation
  • Improved performance over long play sessions
  • Some memory improvements
UI
  • Ship Log markers no longer appear truncated
  • Various minor UI bug fixes

​That’s the End of This Update

If you run into any bugs or technical issues on Switch, you can get troubleshooting tips and submit bug reports on our Support page. 

As always, thanks to our lovely community for their all support! We always love to see the hype and guidance you all share with our new recruits. 

Happy flying to the newest members of Outer Wilds Ventures! 

Cheers,
Mobius

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Outer Wilds blasts into orbit on Nintendo Switch

12/7/2023

 
Dust off your space suit and hug a pine tree, because Outer Wilds has officially launched on Nintendo Switch! We squeezed an entire solar system onto a little handheld, so now you can bring it with you to play next to the campfire. ::) 

Here’s the link to the Nintendo E-Shop, where you can buy the Archeologist’s Edition (Outer Wilds + Echoes of the Eye): https://www.nintendo.com/us/store/products/outer-wilds-archaeologist-edition-switch/

If you prefer, you can choose to buy just the base game and add on Echoes of the Eye later (link). There will also be a physical version coming out in 2024, so keep all your eyes peeled for that announcement!

This was no small feat of Hearthian engineering, and it took many time loops of work. There was a lot of optimism when we announced our original launch date. However, Outer Wilds is more complicated than it appears from high orbit. We delayed launch when it became clear more work was needed, and when we decided to ship the expansion, Echoes of the Eye, alongside the base game on Nintendo Switch. 

Two and a half years later, we feel the Nintendo Switch version is finally ready to go out into the world. We're also committed to continual support and improvement for the Switch version, so please look forward to patches coming very soon.

We’re very thankful to our friends at the campfire, Unity Professional Services, for all their hard work on the Nintendo Switch version. Without their determination and ingenuity, this would not have been possible. 

To all Switch-only gamers waiting for this day, we appreciate your patience. And to all our existing fans, thank you for continuing to share your experiences in the Wilds. At long last, welcome to the Space Program, and happy exploring! 

Cheers,
​Mobius Digital
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Outer Wilds Releases on Nintendo Switch on December 7th

11/13/2023

 
At long last, we’re thrilled to announce that Outer Wilds: Archaeologist Edition is releasing on Nintendo Switch on December 7th, 2023! Preorders are available now on Nintendo’s website:
https://www.nintendo.com/us/store/products/outer-wilds-switch/

The base game and Echoes of the Eye DLC also will be available separately digitally. Echoes of the Eye can preordered here: 
https://www.nintendo.com/us/store/products/outer-wilds-echoes-of-the-eye-70050000045020-switch/

Additionally, an iam8bit physical version for Outer Wilds on Switch will be available in 2024!

Check out the Indie World announcement here:
https://www.youtube.com/live/RLgXk2xy79c?si=o1CLdiS1QZTVCdbF&t=1073

We know the wait has been long. Putting Outer Wilds on Switch was a bigger undertaking than we expected. Luckily, we had the help of an incredible external development partner. We’re glad to have been able to give the Switch version the time and effort it deserved.

Whether you’re already part of our community or have been waiting to play Outer Wilds for the first time, we appreciate your patience. We’re so excited to bring Outer Wilds to a new audience. Hopefully, you’ll find it worth the wait!

Thanks again, as always, to our community for their love, support, and patience.

Cheers,
​Mobius

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Patch 14 is now available

9/22/2023

 
Outer Wilds and Echoes of the Eye Patch 14 is now available! This is a small patch to address some issues on the Steam Deck, and we fixed some bugs while we were at it. It includes accessibility improvements on all platforms: a new Large UI Mode, improvements to the legibility of some button icons, and an FOV slider on consoles! 

Introducing: Large UI mode! 
We hope this mode will help folks playing on smaller screens or who just wish the text and UI was a bit bigger. By default, the game will automatically detect what size the UI should be based on your platform and display. If you’d like to manually set the size, simply go to Options > Audio & Language > UI Size. You can then choose between Auto, Regular, or Large. 

Patch 1.1.14 Changes:

Gameplay
  • New Gamma calibration screen
  • Damage received only in your mind no longer counts toward the "Die Hard" achievement
  • The player's dead body can no longer trigger ship log entries
  • Translator tool bug fixed where it would sometimes break when "auto-equip translator" is turned off
  • Pursuers no longer pass through certain barriers
  • Minor adjustments to the Starlit Village
  • You can no longer parkour yourself out of [REDACTED]

Art & Visuals
  • Plants no longer appear to "glow" when gamma is set to High
  • Lights no longer glow through the Ship dashboard
  • Players probe no longer gets mis-scaled when fired at certain spots
  • A certain cosmic event is now correctly visible through a specific screen
  • Fix for certain weather phenomena not correctly forming on Giant's Deep under specific circumstances
  • Materials on certain masks now match
  • Various fixes for assets floating or intersecting in odd ways
  • Various fixes for incorrect, misaligned or missing textures and materials
  • Various fixes for issues where the player could get stuck
  • Various fixes for missing or odd collisions
  • Various minor visual fixes

Tech
  • Fixed invisible gravity crystals
  • Fix for certain areas thinking the player is outside of its LOD zone when the player enters the area under specific circumstances
  • Fixed leaving a specific type of item on a certain craft causing the item to disappear under certain circumstances
  • Fix for the screen going black during some vertical transitions in the DLC
  • Fixed a few issues with the ship's align-with-target behavior in landing mode

UI
  • New Large UI mode! To manually set UI size, go to Options > Audio & Language > UI Size
  • Improved legibility of button icons for control sticks, shoulder buttons, and triggers
  • Reorganized the Graphics Menu Options
  • HUD markers now display the correct distance to objects inside Dark Bramble
  • Various UI bug fixes

Text & Localization
  • Fixed missing characters in various languages most notably Chinese, Japanese, and Korean
  • Improved line breaks and spacing in various languages
  • Fixed various typos

PC Only Changes
  • Workaround for NVidia driver bug is now disabled by default.  If you have an NVidia card, please make sure that you have updated to driver version 528.02 or later. (Workaround can still be enabled by editing the secret settings file.)
  • Updated default graphics settings when playing on Steam Deck
  • Minor code fixes and improvements for the modding community.  Happy hunting!

Console Only Changes
  • Field of View (FOV) can now be adjusted in the in-game Options menu > Graphics > Field of View. Warning: changing this may affect certain puzzles

PS5 Only Changes
  • The player should no longer occasionally flip upside down when changing Render Mode
  • It is now possible to earn the "Mmm... Carcinogens" achievement on a transferred PS4 save file that had previously unlocked that achievement

Other
  • A can of marshmallows somewhere seems to have expired...

That’s the End of This Update
We want to say thank you all again! As we said last time, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are moving on to new projects. There might be smaller updates, like this one, as we have time, but we cannot guarantee more updates. Regardless, you can reach us via email to report any issues.

Thanks for your support and keep exploring! 
Mobius

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Patch 11 and 12 now available on Steam

12/14/2022

 
As the year wraps up, we decided to make Patch 11 and Patch 12 available to players on Steam. You can switch to these versions by simply following the steps below. 

Note that these builds have known issues that were fixed in later versions. Recent save files might also be corrupted if you use them with previous builds. Before reporting any issues, please switch to the latest version and double check whether you still have problems. 
  1. Right click Outer Wilds in your library, and click Properties. 
  2. Select the Betas tab, and select the build you want to switch to.
  3. An Update will be queued for the game. Once it completes, you’ll be on the version you selected.
  4. If you want to go back to the latest version of Outer Wilds, follow the same steps and select “None” for the Beta Branch.

Thanks and happy holidays, explorers!
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