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A wild Fan Content Policy appears!

5/19/2022

14 Comments

 
We are constantly amazed by all the wild and wonderful fan art made by the Outer Wilds community. However, we’ve also been struggling to keep up with requests to review or give permission for use of Mobius Digital IP. In response, we decided that we too should become a cool, hip game studio with a fan art policy.

We want this policy to enable you all to continue to make Outer Wilds and other Mobius Digital related fan works. We spent a lot of time crafting it, reviewing other studio policies, and incorporating feedback from our legal team. However, we want to make sure this policy and FAQ are clear and answer the most common questions, so if you have questions or feedback, please let us know! Either by commenting on this blog post or emailing us at support@mobiusdigitalgames.com. We’re a small team, so won’t be able to respond to every message, but we’ll do our best!

Read our Fan Content Policy here.

Thank you again – from the bottom of our hearts – for being such a great community of creative, curious, and wonderful people. 

Cheers,
Mobius
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A PATCH 12 MULTI-PLATFORM HOTFIX IS NOW AVAILABLE

2/3/2022

 
Hotfix 1.1.12.168 is now available on Xbox, Steam, Epic, and PlayStation! It includes fixes to issues with the B button on Xbox and the game not saving for new players on PC. 

Hotfix Notes
  • Scooted some props to prevent players from getting stuck behind them
  • Fix for certain music layers not triggering properly in frightening situations
  • Fix for a missing geometry visuals in a few hard-to-find locations
  • Fix for a rare situation causing a persistent slowdown

Console-Only Changes
  • Fix for the B/cancel button becoming permanently unresponsive after actions in the keybind menu
  • Other input rebinding fixes

Steam and Epic-Only Changes
  • Fix for some cases where the game would not save for new players

That's the End of This Update

Thanks for your support and keep exploring! 

Cheers, 

Mobius

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Hotfix 1.1.12.145 Now Available on playstation

1/6/2022

 
Outer Wilds Version 1.1.12.145 is now available on PlayStation! It fixes an issue where the game froze after the credits.

That's the End of This Update

Thanks for your support and keep exploring! 

Cheers, 

Mobius

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Patch 1.1.12 Is now available

12/18/2021

 
​Outer Wilds Patch 12 is now available! For all of you who might want to play Echoes of the Eye during the holidays, we updated and polished portions of the expansion and fixed a number of bugs on all platforms. The patch may take a little longer to publish on XBOX but should go live shortly. 

Patch 1.1.12 Changes:

Gameplay
  • Significant changes to Endless Canyon level design
  • Changes to Starlit Cove level design
  • Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
  • Made it more obvious that party crashers have nowhere to hide
  • Significant revisions to several mid-game clues
  • Revised several elements of a certain tower puzzle
  • Certain locks in Echoes of the Eye now visibly open when released elsewhere
  • Updated/fixed several ship logs and their associated pictures
  • Made it more difficult to skip dark sequences by surviving certain falls

Tech
  • Fix for softlocks when meditating in various situations
  • If the input save fails to load, the game will reset to default settings
  • Removed a duplicate cosmic event from the map
  • Potential fix for stray Brittle Hollow chunks
  • Optimized rendering of Echoes of the Eye characters
  • CPU optimizations for Echoes of the Eye scripts
  • Fix for the player ending up in an unexpected place when falling into the water during a transition
  • Fix for a water body not being visible in the Scout's view under certain circumstances
  • Fix for a particular moon locator being oriented backwards
  • Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
  • Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
  • Added evidence of a day/night cycle to a certain location
  • Fix to a bug where rafts were floating in outer space
  • Certain elevators and islands do not disappear anymore when a certain cosmic event happens
  • Additional visual effects added for Echoes of the Eye characters
  • Fix for a softlock caused by the player being able to drop an item in an end game situation
  • Fade effects added for entering certain tunnels in an alternative view mode
  • Visual improvements to a few specific windows on the Stranger
  • Fix for undesirable behavior when entering vision torches at an unusual angle
  • Standing under a particular elevator now kills the player more reliably
  • Minor fixes to base game end sequence
  • Stars in a certain location now respond to a specific event
  • Fix for a certain group of trees in the Stranger not always having collision

Art
  • Fixed incorrectly inverted spacetime during a certain late-game story beat
  • Added visuals to lend sense of finality to Echoes of the Eye end sequence
  • Updates to several slide reels to improve clues
  • Updated several murals on the Stranger
  • Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon

Localization
  • Numerous small fixes

PC Only Changes
  • Lowered mouse sensitivity minimum setting
  • Input rebinding save resiliency improved

That's the End of This Update

We're aware of other bugs on multiple platforms, particularly input issues, and are working to fix them in a future patch. We have updated our support page with common solutions to several of these bugs. We really appreciate the time some of you have taken to report these issues.

Thanks for your support and keep exploring! 

Happy Holidays, 

Mobius

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Hotfix 1.1.11.89 Now Available on PlayStation

11/9/2021

 
Outer Wilds Version 1.1.11.89 is now available on PlayStation! It fixes an issue where taking photos with the Little Scout may lead to a crash. 

That's the End of This Update

Thanks for your support and keep exploring! 

Cheers, 

Mobius

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​

Hotfix now Available on steam and epic

10/25/2021

 
Details include:
Controllers will no longer become unresponsive when a PS4 controller is plugged in at the same time as another controller.
​
That's it for this update!

Cheers,

Mobius Digital Team

Patch 1.1.11 Is Now Available

10/20/2021

 
Patch 1.1.11 is live! It fixes a number of bugs on all platforms including a fix to input rebinding, which now saves correctly between playthroughs. Note that it comes with a known PC-only bug that can cause controllers to stop working (see more below).  We are working to fix this. 

This bug occurs when there are two controllers plugged in to the PC, one of which is a PS4 controller; or when two PS4 controllers are plugged into the PC. If you are having this issue and have two controllers connected, try playing with only one controller connected.

Patch changes are listed below:
Patch 1.1.11 Changes:
Tech
  • Input Binding Saves: User input binding saves now load correctly when starting a new session
  • Fix for the wrong sequence triggering if you take a particular object on a field trip
  • Quantum Moon should no longer fall into the sun in a certain situation
Design
  • Design and behavior changes in the Starlit Cove
  • Adjusted music cues during certain dark sequences to give clearer feedback
  • Minor changes to improve navigation in the Endless Canyon
  • Made a passage in the Shrouded Woodlands appear more obviously impassible
  • Minor behavioral tweaks for certain dark sequences
  • Added visual feedback when player is being illuminated
  • Flashlight prompt now triggers in an additional situation when entering the Stranger
  • Broken room by Reservoir rearranged so you can exit without jetpack fuel
Art
  • Fixed architecture issues and several missing props in Echoes of the Eye content
  • Added collision to some hard to reach objects in the Stranger
  • Question marks in rumor mode are now orange
  • Fixing some lighting and prop placement in the River Lowland
  • Fixed ground texture missing on an island's alternate view in Shrouded Woodlands
  • Fixed various cliff rocks clipping through buildings in Endless Canyon
  • Fixed misaligned texture on Timber Hearth launchpad
Localization
  • Fix to missing French dialogue for Gabbro
  • Numerous fixes for the Japanese localization

PC Only Changes
  • Active Controllers selection should persist between game sessions if the connected controllers do not change
  • Visual polish to animated characters in an alternate view
​
PC DualShock/PS4 Only Changes
  • The View Map input binding now unbinds the Touchpad Button binding when it is rebound

Console Only Changes (already added to PC)
  • A hidden treasure was added
  • Visual effects polish for some Echoes of the Eye content
  • Visual polish to animated characters​
That's the End of This Update
That's all that made it into this patch. We're aware of other bugs on multiple platforms and are working to fix them. We really appreciate the time some of you have taken to report these issues.

Thanks for your support and keep exploring! 

Cheers, 

Mobius

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Echoes of the Eye is here!

9/28/2021

 

Outer Wilds Echoes of the Eye expansion is now available on all platforms!  Purchase it here: Steam, Epic, PS4, and Xbox1. Steam:  Epic:  PS4:  XB: 
​
Along with the expansion comes patches version 1.1.8 and 1.1.9, available on all platforms, and 1.1.10, which will be arriving soon. Here’s what’s changed:

1.1.8 Changelog

Writing
  • Turkish is now an available language
  • Fixed writing and localization throughout the game
  • Polished clue for Southern Observatory and fixed a contradiction regarding the museum statue
  • New Nomai computer on Hollow’s Lantern
Tech
  • Overhauled input rebinding system and controller support
  • Planetary bodies and the sun no longer become invisible beyond a viewing distance of 50 km
  • Ocean shader optimizations
  • Fixed some behavior involving Nomai viewing platforms
  • Numerous bug fixes
UI
  • “Gear Options” menu revamped to “Pre-flight Checklist” menu
  • Major menu revisions
Design
  • New building and campsite added to Timber Hearth
  • The doze off ability is now unlocked after getting the launch codes
  • Future exhibit site added to observatory museum
  • Hearthian Deep Space Satellite added to solar system
  • Increased player jump responsiveness
  • Boost can now be activated even if boost/jump input is pressed slightly before up thrust input
  • Made it easier to launch Scout through certain ruined walls
  • Hide-and-seek frequency is now removed after the tutorial
  • Traveler instruments are now affected by a certain event
  • Revised a visual aid in the Southern Observatory to be less misleading
Art
  • Improved lighting model on ghost matter crystals and similar shaders
  • Added ambient occlusion volumes to improve lighting in dark spaces
  • Updated credits sequence

1.1.9 Changelog
  • New music and SFX throughout Echoes of the Eye content
  • Numerous gameplay improvements throughout Echoes of the Eye content
  • Numerous optimizations to improve performance
  • Numerous bugfixes, particularly to input and controller rebinding
  • Props and small art fixes throughout Echoes of the Eye content

Hotfix 1.1.10 Changelog
  • Fix for certain signals not getting identified properly
  • Fix for a sequence not triggering correctly if you take a particular object on a field trip
  • Fix for distant Brittle Hollow pieces not updating their visibility properly
  • Fix for the credits sequence
  • Fix for a visible seam in a shadowmap in a certain location
  • Fix to rumble on multiple controllers
  • A fix for UI textures for input bindings being incorrect in certain situations

For those who are just downloading version 1.1.8, please ensure that all subsequent patches are installed; in particular 1.1.9 significantly improves the gameplay experience.

​
​That’s the End of This Update

Join us soon for another development update. Have a great weekend everyone!

Cheers,

Mobius

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New Museum Exhibit Under Construction!

9/23/2021

 
Screenshot of an exhibit under construction in Timber Hearth's museum; this includes a
A new museum exhibit is officially under construction! For those of you playing on console, patches 1.1.8 and 1.1.9 are live now (1.06 and 1.07 on PS4), gearing up for Echoes of the Eye’s release on Tuesday! Steam and Epic players are in a slightly different time stream, and will get the patches on Tuesday morning.

Be advised, Patch 8 overhauls the input system; installing this patch will reset your input bindings to the defaults. We strongly recommend you reacquaint yourself with the flashlight button before next week ;;)


Here’s what’s new:

1.1.8 Changelog

Writing
  • Turkish is now an available language
  • Fixed writing and localization throughout the game
  • Polished clue for Southern Observatory and fixed a contradiction regarding the museum statue
  • New Nomai computer on Hollow’s Lantern
Tech
  • Overhauled input rebinding system
  • Planetary bodies and the sun no longer become invisible beyond a viewing distance of 50 km
  • Ocean shaders should be more optimized now
  • Numerous bug fixes
UI
  • “Gear Options” menu revamped to “Pre-flight Checklist” menu
  • Major menu revisions
Design
  • New building and campsite added to Timber Hearth
  • The doze off ability is now unlocked after getting the launch codes
  • Future exhibit site added to observatory museum
  • Hearthian Deep Space Satellite added to solar system
  • Increased player jump responsiveness
  • Boost can now be activated even if boost/jump input is pressed slightly before up thrust input
  • Made it easier to launch Scout through certain ruined walls
  • Hide-and-seek frequency is now removed after the tutorial
  • Traveler instruments are now affected by a certain event
  • Revised a visual aid in the Southern Observatory to be less misleading
Art
  • Improved lighting model on ghost matter crystals and similar shaders
  • Added ambient occlusion volumes to improve lighting in dark spaces
  • Updated credits sequence

1.1.9 Changelog

  • Numerous optimizations to improve performance
  • Numerous bugfixes, particularly to input and controller rebinding
Please ensure that both 1.1.8 and 1.1.9 are installed; 1.1.9 significantly improves the gameplay experience.

Announcing a New Outer Wilds Expansion: Echoes of the Eye

7/29/2021

 
Echoes of the Eye is here!​

Outer Wilds is back with one final campfire tale that will have you shaking in your suit. Prepare your gear and step carefully, young spacefarer, as you’ll delve into hidden depths of the Outer Wilds… 

 👀👀 Echoes of the Eye will be available on all current platforms on September 28th!

Picture
That’s the End of This Update

Join us soon for another development update. Have a great weekend everyone!

Cheers,

Mobius

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​
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Fan Content Policy
  • Games
    • Outer Wilds - Echoes of the Eye
    • Outer Wilds
    • Beacon 38
    • Terra Chroma
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