Wow, it's been another month since we've gotten an update out! Anothermea culpa from everyone here at Outer Wilds Ventures, as we've had our heads down in production! What's everyone been up to on the team in June?
Design: The main goal of the designers is to get the entire solar system redesigned and playable at once, since following essential clues take players not across one planet but across the entire solar system. Currently our designers are finishing up the two most design-heavy and complex planets in the game: Brittle Hollow & the Hourglass Twins.
What makes these planets so complicated? Well, in addition to having the most content, these planets are the most intense applications to the design pillar "Things Change Over Time." For a game that takes place in a time loop, that means a lot of finetuning and playtesting and making sure that locations feel right through the significant systemic changes that take place on those planets.
The picture below shows a glimpse of what it feels like to explore the caverns of the Hourglass Twins, where rising sand affects when a player can reach certain caverns beneath the surface.
Writing: We just added a massive amount of text to the planets that allow players to follow clues throughout the solar system. This is a really huge step in being able to test the larger narrative and entire game, since the player is deciphering the narrative clues to figure out goals on other planets.
Follow us on Twitter | Like us on Facebook