- EXPLORATION: We view games as portals into new worlds that challenge what the player knows. We want our games to scratch that itch of venturing off into the unknown, of finding out what the darkness has to offer.
- CULTURAL COLLABORATION: Our founder, our team, and our families have roots around the world. We're proud of our diverse heritage, and we seek to make art and games that combine our unique backgrounds.
- EMOTIONAL IMPACT: We don't make games to make a quick buck--we make games to make a difference in our players.
- NEW PERSPECTIVES: We strive to create game mechanics, worlds, and experiences that inspire our players to think of the world in a new way.
MASI OKA, FOUNDER
Masi is best known for acting in the hit show Heroes, but before becoming an Emmy-nominated actor Masi worked at renowned VFX house Industrial Light & Magic, helping create special effects for many famous films. An improvisor, a translator, an engineer, a businessman, one heck of a Karaoke singer, Masi is a man of many talents. A lifelong gamer, Masi wanted to create a game studio that spoke to all parts of his diverse background, so he founded Mobius. |
ALEX BEACHUM,
CREATIVE DIRECTOR Alex initially created Outer Wilds as his thesis at USC's renowned Interactive Media program, and continued to work on the project in his off-hours while working as a game designer for Microsoft Studios in Seattle. Alex joined Mobius to work on more intimate, challenging games while continuing to work on Outer Wilds. A food scientist, a hiker, a Michigander, Alex is excited to finally get to work full-time on Outer Wilds again at Mobius. Alex's Portfolio |
LOAN VERNEAU,
GAME DESIGNER Loan is the creative director of Mobius. He & Alex met at USC and immediately formed a vital partnership: the duo have collaborated on almost all each other's games. Born in Switzerland, Loan has lived on several continents and is a true citizen of the world. His thesis, Paralect, was also nominated for an IGF award for Excellence in Narrative. Loan's Portfolio |
KELSEY BEACHUM, WRITER
Kelsey is a writer and editor that works in our satellite office in Chicago. She is responsible for the dialogue and narrative design that makes Outer Wilds so evocatively unique. In her spare time, she's a ukulele-playing ex-roller derby girl who enjoys meeting new people, researching folklore, making things, drawing , and swing dancing. Kelsey's Portfolio |
ANDREW PRAHLOW, COMPOSER & SOUND DESIGNER
A classically trained trumpeter, Andrew completed his graduate studies in Scoring for Motion Pictures and Television at USC. His work has been featured in countless shorts, features, ads, and games. Andrew first started collaborating with Alex at USC and has been an integral part of Outer Wilds since the beginning. Andrew joined Mobius in 2015 as our Audio Lead, and we forgive him for being from St. Louis. Andrew's Portfolio |
ALICE LI, ARTIST
Alice is classically trained artist who graduated from the Roski School at USC. She constantly takes commissions to festivals to sell her skilled work. A native Southern Californian, Alice has been an integral part of Mobius since it started, and can basically crush anyone in karaoke. Seriously. Alice's Portfolio |
JEFFREY YU, PROGRAMMER
Another USC alum, Jeffrey graduated with a degree in Aerospace Engineering before jumping into software development, where he's now quite seasoned working up and down the pipeline. An avid gamer and history buff, Jeffrey has hit the ground running since starting in game development here at Mobius. |
WESLEY MARTIN,
ART DIRECTOR Wesley is the latest addition to Mobius, and we're thrilled to have him aboard! An amazing talent from the Laguna College or Art Design, Wesley spent a few years running up and down the art pipeline at Microsoft Studios before leaving for more challenging creative ventures. A yoga enthusiast and a big believer in making games that matter, Wesley should fit in just fine with us at Mobius. |
AVIMAAN SYAM, PRODUCER
Avimaan met Loan & Alex at the USC Games Program, which he graduated from in 2014. Avimaan has worked as a software developer and project manager in his past, and has received recognition for his game writing, playwriting, and theatrical direction. Be on the lookout for the PS4 game he narrative designed, Fated, in the coming year.
COMING SOON,
ART DIRECTOR, ART PROGRAMMER, MODELERS, & MORE! We are very excited to be bringing a few more members into our fold in the coming weeks, and we'll be updating this blog as we do so. Stay tuned! |