The point is, our old Fuel Flower design had a couple of hiccups in terms of it being accessible to players in the 38th dimension. The round light particles were not doing a great job of directing players to the actual source of any fuel they could gather. Sure, it looked pretty, but it also didn't meld too well with the aesthetic of later props and creatures since it was one of the first things I designed. Yay for art direction!
Here's to hoping that players will now have an easier time finding a Fuel Flower in-game. In fact, I think I should be able to find it without killing 5 scout ships... 'Til next time~ ♪(・ω・)ノ Alice